/*JavaScript: 24sekki.jslast updated on 2009.06.27(c) 2009 YOSUKE INUI Design Office (http://www.inuiyosuke.jp/)*/// ------------------------------- Over Write CSS -------------------------------document.open();document.write('<style type="text/css">body { overflow:hidden; } div#JSS { overflow:visible; } div#JSS div.OBJ { height:406px; overflow:hidden; } div.JSS div ol li.INTRO { width:1620px; } </style>');document.close();// -- JSS --wheel.Set("script_JSS.wheel();"); mouse.Set("script_JSS.drag();"); msup.Set("script_JSS.off();");script_JSS.objdrag = true;load.Set('new JSS("JSS", 959, 406, "objW_SUM()", 396, 0, 0, 2.875);');function objW_SUM () {	var tmp	= 0;	for (i = 1; i <= JSS.frame.path.firstChild.firstChild.childNodes.length; i ++) { tmp = tmp + parseInt(JSS.frame.path.firstChild.firstChild.childNodes[(i-1)].offsetWidth); }	size.Set(JSS.frame.path.firstChild.firstChild.firstChild, 396, 620, 7,24);	return tmp - 1000;	return tmp;}// -- moveBG --load.Set('moveBG.set();');var moveBG = { timer:undefined, obj:new Object(), objs:new Array(), flag:false,set:function () {moveBG.objs = new CLASS('MOVE_BG');for (i = 0; i < moveBG.objs.length; i ++) {	// moveBG.objs[i].path.childNodes[0].childNodes[0].style.backgroundPosition = '-180px -150px';	eval('moveBG.objs[' + i + '].path.onmouseover	= function () { moveBG.on(' + i + '); AUDIO.play(); }');	eval('moveBG.objs[' + i + '].path.onmouseout	= function () { moveBG.off(' + i + '); }');}// if (moveBG.objs.length >= 1 ) { moveBG.on(0); }},on:function () { clearTimeout(moveBG.timer);moveBG.obj = (arguments[0] >= 0) ? (moveBG.objs[(arguments[0])].path.childNodes[0].childNodes[0]) : (moveBG.obj); if (moveBG.obj.style.backgroundPosition) { 	moveBG.obj.style.backgroundPosition = (parseInt(moveBG.obj.style.backgroundPosition.split(' ')[0]) - 1) + 'px ' + (parseInt(moveBG.obj.style.backgroundPosition.split(' ')[1])) + 'px';	moveBG.timer = setTimeout('moveBG.on();', 32);}},off:function () { if (moveBG.objs.length > 1 ) { moveBG.obj = false; clearTimeout(moveBG.timer); }}}
